"Run! Run!" With this phrase, dialect symbol of White Rabbit in Alice's story, the leitmotif of this game is somehow summarized, which is to complete a mission that has limited time. The game, set in the magical setting of the reception area, the ivy tunnel, and the black room, is a combination of riddles, boxes to open, mechanisms to operate, puzzles, crosswords, and more. The story, obviously set in the world of Alice and her Wonderland, has as its protagonists in this game the White Rabbit, the Mad Hatter, and the Queen of Hearts: "White Rabbit, herald at the court of the Queen of Hearts, has the task, under penalty of his own and the Mad Hatter's beheading, to deliver 3 items for the queen to the Hatter himself. The Mad Hatter must make sure that everything happens within the scheduled time, and he will be the intermediary so that everything is accomplished without any hiccups." White Rabbit will be represented by the team that will play, the Hatter is...already there!
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