WeaknessesAt certain points you consult the initial booklet too much. At least one puzzle requires a logic leap. The plot isn’t revolutionary, though the staging elevates it.
StrengthsAuthentic, vast set with a well-planned flow and lots of creativity. Satisfying exploration and a few truly memorable effects. Excellent balance between dark atmosphere and fun.
SecurityThe start features clear automated instructions, and the staff do a careful debrief even late at night. Large, well-kept environments convey safety; no issues reported.
Level of fearIn Adventure mode it’s more light chills than real fear, no zombies and a few playful jump-scares. No data on suitability for children.
Actors' gameIn Adventure there are no actors; interaction is with the GM, described as attentive and timely with hints. A Horror version exists, but comments here mostly concern Adventure.
Quality of riddlesNumerous, varied, mostly fun puzzles, with a clear game flow. Some steps require frequent consultation of the booklet, which not everyone loves. One puzzle is judged less logical, but the whole is well designed.
PlotClassic mysterious-village story, not innovative but made engaging by the use of space and a spectacular opening. The narration supports exploration without weighing it down.
Difficulty levelMedium difficulty, with spikes of reasoning and lots of observation; the GM’s hints help mixed groups. Newcomers may stumble on the less intuitive puzzle, experts will appreciate the amount of content.
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