WeaknessesPerceived linearity, especially in larger groups. Some puzzles felt like time-padding, and the first room could use clearer guidance. Doors are a bit slow to open, and the lack of live hints raises the difficulty.
StrengthsTop-tier set design, solid props, and an atmosphere consistent with the story. Very effective blindfolded start and satisfying tech flourishes, including well-used lasers.
SecurityClear briefing and a guided blindfolded opening: follow the instructions and you’ll move safely. No critical issues emerge, aside from doors that open slowly.
Level of fearNot horror-focused: there’s tension, not scares. No data on kids’ age suitability, but the tone is more sci‑fi adventure than fear.
Actors' gameNo actors; interaction comes via technology and recorded messages. The GM handles briefing and supervision without giving hints during play.
Quality of riddlesPuzzles mostly fair and varied, with some truly original ideas. The first section is the trickiest and slightly under-signposted, then coordination and teamwork trials take over. Content available in Italian and English.
PlotYear 3054: the crew of the Endurance XX attempts to return to Earth, but engine damage stalls the Cooper mission. From there begins the race to get the ship back in shape and complete re-entry.
Difficulty levelMedium-high difficulty, heightened by the absence of live hints and a demanding first area. Recommended for 3–4 players; with 6 it can feel more chaotic with downtime.
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