Milan
+49 89 248858220
Interstellar
Escape room 14+

Interstellar

3 - 6 people60 minutesSherlock level
The Planet is worn out, it can no longer host life. A team of scientists asks for asylum from the Zeta aliens. On the way back, a disaster awaits. How will it end?
For prosLarge groups

Sherlock level
Not scary
Without actorsActors
ItalianoGame language
About the escape room
Year 3054 - Andromeda Galaxy Resources began to dwindle, famines spread extensively, and the rise in temperature caused severe damage to the Earth's atmosphere, including a thinning of the oxygen: an exhausted and worn out Planet could no longer host any form of life. Without any possible escape route, a select group of scientists decided to seek asylum with the Commander of the Zeta type Gray alien dynasty. Thus began the "Cooper" rescue mission. A team of a few survivors travels aboard the Endurance XX Spacecraft, time has frozen: each crew member is hibernating in their own cryo-preservation capsule in a semi-conscious state. Even though the Endurance is in poor state of preservation, after 80 years it's time to return to Earth, but the journey is interrupted by severe collision damage to the engine compartment...
AI
Brief assessment
Navigator AI
Sci-fi with character: believable environments, well-integrated tech, and wow moments with lasers. Shines on teamwork and plays best with 3–4 tight-knit players.
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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIReviews converge on a polished setting, convincing tech, and creative use of space. Tends toward a linear structure: with 6 someone may end up idle, while with 3–4 it flows better. The first area is the toughest and signage isn’t always crystal-clear; no live hints, only recorded voices. The experience is largely language-independent with text in Italian and English.
WeaknessesPerceived linearity, especially in larger groups. Some puzzles felt like time-padding, and the first room could use clearer guidance. Doors are a bit slow to open, and the lack of live hints raises the difficulty.
StrengthsTop-tier set design, solid props, and an atmosphere consistent with the story. Very effective blindfolded start and satisfying tech flourishes, including well-used lasers.
SecurityClear briefing and a guided blindfolded opening: follow the instructions and you’ll move safely. No critical issues emerge, aside from doors that open slowly.
Level of fearNot horror-focused: there’s tension, not scares. No data on kids’ age suitability, but the tone is more sci‑fi adventure than fear.
Actors' gameNo actors; interaction comes via technology and recorded messages. The GM handles briefing and supervision without giving hints during play.
Quality of riddlesPuzzles mostly fair and varied, with some truly original ideas. The first section is the trickiest and slightly under-signposted, then coordination and teamwork trials take over. Content available in Italian and English.
PlotYear 3054: the crew of the Endurance XX attempts to return to Earth, but engine damage stalls the Cooper mission. From there begins the race to get the ship back in shape and complete re-entry.
Difficulty levelMedium-high difficulty, heightened by the absence of live hints and a demanding first area. Recommended for 3–4 players; with 6 it can feel more chaotic with downtime.

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